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gml_Object_obj_labelevator_a_Create_0

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1
hshake = 0;
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vshake = 0;
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con = 2;
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redsiner = 0;
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dt = 0;
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w = 0;
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shakevalue = 3;
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rs_speed = 0;
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blacktime = 0;
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sfxtimer = 0;
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sfx = caster_load("music/f_destroyed3.ogg");
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expl = caster_load("music/explosion.ogg");
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caster_loop(sfx, 0.8, 1.4);
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pit = 1.4;
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vol = 0.8;
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hyperboys = 0;
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if (room == room_truelab_castle_elevator)
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    hyperboys = 1;