1 | hshake = 0; |
2 | vshake = 0; |
3 | con = 2; |
4 | redsiner = 0; |
5 | dt = 0; |
6 | w = 0; |
7 | shakevalue = 3; |
8 | rs_speed = 0; |
9 | blacktime = 0; |
10 | sfxtimer = 0; |
11 | sfx = caster_load("music/f_destroyed3.ogg"); |
12 | expl = caster_load("music/explosion.ogg"); |
13 | caster_loop(sfx, 0.8, 1.4); |
14 | pit = 1.4; |
15 | vol = 0.8; |
16 | hyperboys = 0; |
17 | if (room == room_truelab_castle_elevator) |
18 | hyperboys = 1; |