1 |
instance_destroy(); |
2 |
cl = 0; |
3 |
if (room == room_fire5 && global.flag[408 progress_hotland_battles] > 0) |
4 |
instance_destroy(); |
5 |
if (room == room_fire7 && global.flag[408 progress_hotland_battles] > 1) |
6 |
instance_destroy(); |
7 |
if (room == room_fire_walkandbranch && global.flag[408 progress_hotland_battles] > 2) |
8 |
instance_destroy(); |
9 |
if (room == room_fire_walkandbranch2 && global.flag[408 progress_hotland_battles] > 3) |
10 |
instance_destroy(); |
11 |
if (room == room_fire_preshootguy4 && global.flag[408 progress_hotland_battles] > 4) |
12 |
instance_destroy(); |
13 |
if (global.flag[8 disable_random_encounters] == 1 || global.flag[7 true_pacifist] == 1) |
14 |
instance_destroy(); |