1 | if (mypart1.pause != 1) |
2 | { |
3 | dmgwriter = instance_create((x + (sprite_width / 2)) - 48, y + 90, obj_dmgwriter); |
4 | dmgwriter.depth = -30; |
5 | global.damage = takedamage; |
6 | with (dmgwriter) |
7 | { |
8 | dmg = -100; |
9 | special = 1; |
10 | } |
11 | mypart1.pause = 1; |
12 | snd_play(snd_damage); |
13 | alarm[8] = 11; |
14 | } |
15 | if (sha == 0) |
16 | sha = x; |
17 | x = sha + shudder; |
18 | if (shudder < 0) |
19 | shudder = -(shudder + 1); |
20 | else |
21 | shudder = -shudder; |
22 | if (shudder == 0) |
23 | { |
24 | sha = 0; |
25 | global.hurtanim[myself] = 2; |
26 | exit; |
27 | } |
28 | alarm[3] = 2; |