1 | if (sprite_index != hurtsprite) |
2 | { |
3 | dmgwriter = instance_create((x + (sprite_width / 2)) - 48, y, obj_dmgwriter); |
4 | global.damage = takedamage; |
5 | with (dmgwriter) |
6 | dmg = global.damage; |
7 | sprite_index = hurtsprite; |
8 | snd_play(hurtsound); |
9 | alarm[8] = 11; |
10 | } |
11 | x += shudder; |
12 | if (shudder < 0) |
13 | shudder = -(shudder + 2); |
14 | else |
15 | shudder = -shudder; |
16 | if (shudder == 0) |
17 | { |
18 | global.hurtanim[myself] = 2; |
19 | exit; |
20 | } |
21 | alarm[3] = 2; |