Undertale script viewer

← back to main script listing

gml_Object_obj_lesserdoge_Alarm_3

(view raw script w/o annotations or w/e)
1
if (sprite_index != hurtsprite)
2
{
3
    dmgwriter = instance_create((x + (sprite_width / 2)) - 48, y, obj_dmgwriter);
4
    global.damage = takedamage;
5
    with (dmgwriter)
6
        dmg = global.damage;
7
    sprite_index = hurtsprite;
8
    snd_play(hurtsound);
9
    alarm[8] = 11;
10
}
11
x += shudder;
12
if (shudder < 0)
13
    shudder = -(shudder + 2);
14
else
15
    shudder = -shudder;
16
if (shudder == 0)
17
{
18
    global.hurtanim[myself] = 2;
19
    exit;
20
}
21
alarm[3] = 2;
gml_Object_obj_lesserdoge_Alarm_3.gml

if (sprite_index != hurtsprite) { dmgwriter = instance_create((x + (sprite_width / 2)) - 48, y, obj_dmgwriter); global.damage = takedamage; with (dmgwriter) dmg = global.damage; sprite_index = hurtsprite; snd_play(hurtsound); alarm[8] = 11; } x += shudder; if (shudder < 0) shudder = -(shudder + 2); else shudder = -shudder; if (shudder == 0) { global.hurtanim[myself] = 2; exit; } alarm[3] = 2;