Undertale script viewer

← back to main script listing

gml_Object_obj_loopdog_Create_0

(view raw script w/o annotations or w/e)
1
visible = false;
2
alarm[1]
 = 4;
gml_Object_obj_loopdog_Alarm_1.gml

image_xscale = -1; x = global.idealborder[0] - sprite_width; y = global.idealborder[3] - sprite_height - 36; alarm[0]
 = 10;
visible = true; if (
scr_monstersum() == 1)
{ alarm[0]
 = 60;
alarm[2]
 = 60;
global.turntimer = 170; }
3
sprite_index = spr_tinypomwag;
4
image_speed = 0.2;
5
if (
scr_monstersum
scr_monstersum

return global.monster[0] + global.monster[1] + global.monster[2];
() == 1)
6
    sprite_index = spr_tinypomsad;
7
dmg = 9;