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gml_Object_obj_loopdog_Create_0

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1
visible = false;
2
alarm[1] = 4;
gml_Object_obj_loopdog_Alarm_1.gml

image_xscale = -1; x = global.idealborder[0] - sprite_width; y = global.idealborder[3] - sprite_height - 36; alarm[0] = 10; visible = true; if (scr_monstersum() == 1) { alarm[0] = 60; alarm[2] = 60; global.turntimer = 170; }
3
sprite_index = spr_tinypomwag;
4
image_speed = 0.2;
5
if (scr_monstersum
scr_monstersum

return global.monster[0] + global.monster[1] + global.monster[2];
() == 1)
6
    sprite_index = spr_tinypomsad;
7
dmg = 9;