visible = false;
alarm[1] = 4;gml_Object_obj_loopdog_Alarm_1.gmlimage_xscale = -1; x = global.idealborder[0] - sprite_width; y = global.idealborder[3] - sprite_height - 36; alarm[0] = 10; visible = true; if (scr_monstersum() == 1) { alarm[0] = 60; alarm[2] = 60; global.turntimer = 170; }
sprite_index = spr_tinypomwag;
image_speed = 0.2;
if (scr_monstersumscr_monstersumreturn global.monster[0] + global.monster[1] + global.monster[2];() == 1)
sprite_index = spr_tinypomsad;
dmg = 9;