Undertale script viewer

← back to main script listing

gml_Object_obj_loopdog_Draw_0

(view raw script w/o annotations or w/e)
1
if (scr_monstersum
scr_monstersum

return global.monster[0] + global.monster[1] + global.monster[2];
() > 1)
2
    draw_sprite_ext(sprite_index, image_index, global.idealborder[1] + sprite_width, y, 1, 1, 0, c_white, 1);
3
draw_sprite_ext(sprite_index, image_index, x, y, -1, 1, 0, c_white, 1);
4
if (global.turntimer < 1)
5
{
6
    global.turntimer = -1;
7
    global.mnfight = 3;
8
    instance_destroy();
9
}