| 1 |
if (inwater == 0) |
| 2 |
draw_sprite_ext(sprite_index, image_index, x, y, 1, 1, image_angle, image_blend, image_alpha); |
| 3 |
if (inwater == 1) |
| 4 |
{ |
| 5 |
draw_sprite_part_ext(sprite_index, image_index, 0, 0, sprite_width, sprite_height - 5, x, y + 5, 1, 1, c_white, image_alpha); |
| 6 |
if (obj_mainchara.image_index == 1 || obj_mainchara.image_index == 3) |
| 7 |
{ |
| 8 |
snd_play(snd_splash); |
| 9 |
mp = 0; |
| 10 |
} |
| 11 |
draw_sprite(spr_waterripple, 0, x, y); |
| 12 |
} |
| 13 |
if (room == room_water_waterfall3) |
| 14 |
draw_sprite_ext(sprite_index, image_index, x, y, 1, 1, image_angle, c_black, image_alpha); |