1 | dmg = 10; |
2 | height = 86; |
3 | length = 65; |
4 | leg1 = instance_create(x + 20, y + height, obj_temleg); |
5 | leg2 = instance_create(x + 30, y + height, obj_temleg); |
6 | leg2.siner = 2 * pi; |
7 | leg3 = instance_create(x + 40 + length, y + height, obj_temleg); |
8 | leg4 = instance_create(x + 50 + length, y + height, obj_temleg); |
9 | leg4.siner = 2 * pi; |
10 | leg3.length = 20; |
11 | leg4.length = 20; |
12 | obj_temleg.height = height; |
13 | obj_temleg.dmg = dmg - 3; |
14 | control = 0; |
15 | adjustspeed = 0.15; |
16 | siner = 0; |