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gml_Object_obj_maintem_Draw_0

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1
draw_sprite(sprite_index, image_index, x, y);
2
draw_set_color(c_white);
3
ossafe_fill_rectangle(x + 48, y + 36, x + 50 + length, y + 62);
4
draw_sprite(spr_temback, image_index, x + sprite_width + length, y);