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gml_Object_obj_megaflybulletgen_Create_0

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1
alarm[0]
 = 2;
gml_Object_obj_megaflybulletgen_Alarm_0.gml

if (instance_number(obj_megaflybullet) < 10) { bl = instance_create(global.idealborder[0] + 10 + random(
c_borderwidth(0) - 20), global.idealborder[2] - 10, obj_megaflybullet);
if (instance_exists(bl)) bl.dmg = dmg; } alarm[0]
 = rate;
2
dmg = 1;
3
rate = global.firingrate;