1 |
if (instance_exists(obj_shaker) == 0) |
2 |
scr_shakescr_shakeinstance_create(0, 0, obj_shaker);
obj_shaker.hshake = argument0;
obj_shaker.vshake = argument1;
obj_shaker.shakespeed = argument2; (6, 6, 2); |
3 |
snd_play(snd_impact); |
4 |
snd_play(snd_break2); |
5 |
i = 0; |
6 |
visible = false; |
7 |
repeat (2) |
8 |
{ |
9 |
i = 0; |
10 |
repeat (6) |
11 |
{ |
12 |
iii = instance_create(x + 55, y + 21, obj_mercybutton_part); |
13 |
iii.image_index = i; |
14 |
iii.hspeed = -14 - random(26); |
15 |
iii.friction = 0.1; |
16 |
iii.aa = 7 + random(4); |
17 |
i += 1; |
18 |
} |
19 |
repeat (5) |
20 |
{ |
21 |
iii = instance_create(x + 55, y + 21, obj_mercybutton_part); |
22 |
iii.image_index = i; |
23 |
iii.hspeed = 10 + random(30); |
24 |
iii.friction = 0.1; |
25 |
iii.aa = -8 - random(4); |
26 |
i += 1; |
27 |
} |
28 |
} |
29 |
instance_destroy(); |