1 | if (obj_mainchara.x > x) |
2 | obj_mainchara.x += hspeed; |
3 | if (obj_mainchara.x < x) |
4 | obj_mainchara.x += hspeed; |
5 | if (obj_mainchara.bbox_top < bbox_bottom && obj_mainchara.bbox_bottom > bbox_bottom) |
6 | obj_mainchara.y += vspeed; |
7 | if (obj_mainchara.bbox_bottom > bbox_top && obj_mainchara.bbox_top < bbox_top) |
8 | obj_mainchara.y += vspeed; |
9 | obj_playmovement.touch += 1; |