1 |
draw_sprite(sprite_index, 0, x, y); |
2 |
animimg += 0.25; |
3 |
depth = 50000 - (y * 10); |
4 |
if (arm == 0) |
5 |
draw_sprite(spr_metthand_clasped, animimg, (x - 19) + xoff, (y - 26) + yoff); |
6 |
if (arm == 1) |
7 |
draw_sprite(spr_metthand_broad, animimg, (x - 19) + xoff, (y - 26 - 8) + yoff); |
8 |
if (arm == 2) |
9 |
draw_sprite(spr_metthand_tragedy, animimg, (x - 19 - 10) + xoff, (y - 26 - 10) + yoff); |
10 |
if (arm == 3) |
11 |
draw_sprite(spr_metthand_cry, animimg, (x - 19) + xoff, (y - 26 - 10) + yoff); |
12 |
if (arm == 4) |
13 |
draw_sprite(spr_metthand_facescratch, animimg, (x - 19 - 5) + xoff, (y - 26 - 9) + yoff); |
14 |
if (arm == 5) |
15 |
draw_sprite(spr_metthand_shrug, animimg, (x - 19 - 18) + xoff, (y - 26 - 5) + yoff); |
16 |
if (arm == 6) |
17 |
draw_sprite(spr_metthand_nailfile, animimg, (x - 19 - 1) + xoff, (y - 26) + 4 + yoff); |
18 |
if (arm == 7) |
19 |
draw_sprite(spr_metthand_nailfile2, animimg, (x - 19 - 1) + xoff, (y - 26) + 1 + yoff); |
20 |
if (arm == 8) |
21 |
draw_sprite(spr_metthand_up, animimg, (x - 19 - 14) + xoff, (y - 26 - 11) + yoff); |
22 |
if (arm == 9) |
23 |
draw_sprite(spr_metthand_headpat, animimg, (x - 19 - 17) + xoff, (y - 26 - 7) + yoff); |
24 |
if (arm == 10) |
25 |
draw_sprite(spr_metthand_assrummage, animimg, (x - 19 - 14) + xoff, (y - 26 - 8) + yoff); |
26 |
if (arm == 11) |
27 |
draw_sprite(spr_metthand_telething, animimg, (x - 19 - 14) + xoff, (y - 26 - 11) + yoff); |
28 |
if (arm == 12) |
29 |
draw_sprite(spr_metthand_telepoke, 2, (x - 19 - 14) + xoff, (y - 26 - 11) + yoff); |