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gml_Object_obj_mettatonb_body_Draw_0

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1
sinvalue = 0;
2
if (hspeed == 0)
3
{
4
    sinvalue += (sin(siner / 3) * 2);
5
    image_angle += sinvalue;
6
}
7
draw_sprite_ext(sprite_index, image_index, x + sinvalue + (random(shaker * 2) - shaker), y + (random(shaker * 2) - shaker), image_xscale, image_yscale, image_angle, c_white, 1);
8
draw_sprite_ext(arms, siner / 6, x + sinvalue, y - (sin(siner / 4) * 5), image_xscale, image_yscale, image_angle, c_white, 1);
9
if (sineron == 1)
10
    siner += 1;