1 | sinvalue = 0; |
2 | if (hspeed == 0) |
3 | { |
4 | sinvalue += (sin(siner / 3) * 2); |
5 | image_angle += sinvalue; |
6 | } |
7 | draw_sprite_ext(sprite_index, image_index, x + sinvalue + (random(shaker * 2) - shaker), y + (random(shaker * 2) - shaker), image_xscale, image_yscale, image_angle, c_white, 1); |
8 | draw_sprite_ext(arms, siner / 6, x + sinvalue, y - (sin(siner / 4) * 5), image_xscale, image_yscale, image_angle, c_white, 1); |
9 | if (sineron == 1) |
10 | siner += 1; |