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gml_Object_obj_mettb_body_Other_13

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1
dance = 0;
2
noleg = 1;
3
falllegl = instance_create((x + 90) - xoffl - 32, (y + 120 + yoffl) - legh - (sin(siner / 2) * 0.05), obj_fallofflimb);
4
falllegl.image_xscale = 2;
5
falllegl.image_yscale = 2;
6
falllegl.sprite_index = leglsprite;
7
falllegr = instance_create((x + 90 + xoffr) - 200, (y + 120 + yoffr) - legh - (sin(siner / 2) * 0.05), obj_fallofflimb);
8
falllegr.image_xscale = -2;
9
falllegr.image_yscale = 2;
10
falllegr.x += 200;
11
falllegr.sprite_index = legrsprite;