1 | dance = 0; |
2 | noleg = 1; |
3 | falllegl = instance_create((x + 90) - xoffl - 32, (y + 120 + yoffl) - legh - (sin(siner / 2) * 0.05), obj_fallofflimb); |
4 | falllegl.image_xscale = 2; |
5 | falllegl.image_yscale = 2; |
6 | falllegl.sprite_index = leglsprite; |
7 | falllegr = instance_create((x + 90 + xoffr) - 200, (y + 120 + yoffr) - legh - (sin(siner / 2) * 0.05), obj_fallofflimb); |
8 | falllegr.image_xscale = -2; |
9 | falllegr.image_yscale = 2; |
10 | falllegr.x += 200; |
11 | falllegr.sprite_index = legrsprite; |