1 | s = 0; |
2 | sf = 40; |
3 | sp = 15; |
4 | s2 = 0; |
5 | sf2 = 40; |
6 | s3 = 88; |
7 | image_speed = 0; |
8 | lightning_timer = 20; |
9 | shake = 0; |
10 | memx = x; |
11 | memy = y; |
12 | life = 700; |
13 | movetype = 0; |
14 | i = 0; |
15 | num = 2; |
16 | repeat (num) |
17 | { |
18 | kid[i] = instance_create(x, y, obj_bulletbomb); |
19 | greg = degtorad((i * 360) / num); |
20 | kid[i].x = (x + (sin(greg) * sf2)) - 14; |
21 | kid[i].y = (y + (cos(greg) * sf2)) - 15; |
22 | i += 1; |
23 | } |