1 | if (bombtype == 1) |
2 | sprite_index = spr_tobdog_sleep_fire; |
3 | if (bombtype == 2) |
4 | sprite_index = spr_glassofwater; |
5 | if (bombtype == 3) |
6 | sprite_index = spr_script; |
7 | if (bombtype == 4) |
8 | sprite_index = spr_basketball_bomb; |
9 | if (bombtype == 5) |
10 | sprite_index = spr_regpresent; |
11 | if (bombtype == 6) |
12 | sprite_index = spr_videogame; |