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gml_Object_obj_mettnews_battleobj_Create_0

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1
alarm[9] = 1;
gml_Object_obj_mettnews_battleobj_Alarm_9.gml

if (bombtype == 1) sprite_index = spr_tobdog_sleep_fire; if (bombtype == 2) sprite_index = spr_glassofwater; if (bombtype == 3) sprite_index = spr_script; if (bombtype == 4) sprite_index = spr_basketball_bomb; if (bombtype == 5) sprite_index = spr_regpresent; if (bombtype == 6) sprite_index = spr_videogame;
2
bombtype = 1;
3
image_speed = 0.1;
4
myinteract = 0;
5
con = 0;
6
scr_depth
scr_depth

depth = 50000 - ((y * 10) + (sprite_height * 10));
();
7
tangible = 1;
8
siner = 0;
9
cc = 0;
10
watercancel = 0;
11
b_buffer = 0;