1 |
if (instance_exists(obj_shaker) == 0) |
2 |
{ |
3 |
if (on == 1) |
4 |
{ |
5 |
view_xview[0] = round((obj_mainchara.x - (view_wview[0] / 2)) + 10); |
6 |
view_yview[0] = round((obj_mainchara.y - (view_hview[0] / 2)) + 10); |
7 |
} |
8 |
} |
9 |
if (on == 1) |
10 |
{ |
11 |
x = view_xview[0] + stayx; |
12 |
if (x >= (room_width - view_wview[0])) |
13 |
x = room_width - view_wview[0]; |
14 |
y = view_yview[0] + stayy; |
15 |
if (y <= 200) |
16 |
y = 200; |
17 |
if (view_yview[0] <= 0) |
18 |
view_yview[0] = 0; |
19 |
} |
20 |
if (view_yview[0] <= 0) |
21 |
view_yview[0] = 0; |