Undertale script viewer

← back to main script listing

gml_Object_obj_milkofhell_shot_Draw_0

(view raw script w/o annotations or w/e)
1
draw_set_color(c_white);
2
xprev2 = x - ((x - xprevious) * 2);
3
yprev2 = y - ((y - yprevious) * 2);
4
draw_sprite_ext(sprite_index, image_index, xprev2, yprev2, image_xscale - 0.6, image_yscale - 0.6, image_angle, c_white, 0.3);
5
draw_sprite_ext(sprite_index, image_index, xprevious, yprevious, image_xscale - 0.3, image_yscale - 0.3, image_angle, c_white, 0.6);
6
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, c_white, 1);