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gml_Object_obj_mirrorreflection_Step_2

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1
if (instance_exists(obj_mainchara))
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{
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    image_blend = obj_mainchara.image_blend;
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    x = obj_mainchara.x;
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    y = horizon - (obj_mainchara.y - horizon);
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    if (y < ceiling)
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        y = ceiling;
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    sprite_index = obj_mainchara.sprite_index;
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    image_index = obj_mainchara.image_index;
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    if (sprite_index == spr_maincharad && flip == 0)
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    {
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        sprite_index = spr_maincharau;
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        flip = 1;
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    }
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    if (sprite_index == spr_maincharau && flip == 0)
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    {
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        sprite_index = spr_maincharad;
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        flip = 1;
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    }
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    flip = 0;
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}