1 |
if (instance_exists(obj_mainchara)) |
2 |
{ |
3 |
image_blend = obj_mainchara.image_blend; |
4 |
x = obj_mainchara.x; |
5 |
y = horizon - (obj_mainchara.y - horizon); |
6 |
if (y < ceiling) |
7 |
y = ceiling; |
8 |
sprite_index = obj_mainchara.sprite_index; |
9 |
image_index = obj_mainchara.image_index; |
10 |
if (sprite_index == spr_maincharad && flip == 0) |
11 |
{ |
12 |
sprite_index = spr_maincharau; |
13 |
flip = 1; |
14 |
} |
15 |
if (sprite_index == spr_maincharau && flip == 0) |
16 |
{ |
17 |
sprite_index = spr_maincharad; |
18 |
flip = 1; |
19 |
} |
20 |
flip = 0; |
21 |
} |