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gml_Object_obj_mkid_shadow_Alarm_1

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1
visible = true;
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y = obj_mainchara.y + 3;
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x = obj_mainchara.x - 24;
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if (global.entrance == 1)
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    x = obj_mainchara.x - 24;
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if (global.entrance == 2)
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    x = obj_mainchara.x + 24;
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rsprite = spr_mkid_r_shadow;
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lsprite = spr_mkid_l_shadow;
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usprite = spr_mkid_u_shadow;
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dsprite = spr_mkid_d_shadow;
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if (global.plot > 112)
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    instance_destroy();
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follow = 1;
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image_speed = 0;
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con = 0;
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speedup = 0;
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depth = obj_mainchara.depth;
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look = 0;