gml_Object_obj_mkid_shadow_Alarm_1.gmlvisible = true;
y = obj_mainchara.y + 3;
x = obj_mainchara.x - 24;
if (global.entrance == 1)
x = obj_mainchara.x - 24;
if (global.entrance == 2)
x = obj_mainchara.x + 24;
rsprite = spr_mkid_r_shadow;
lsprite = spr_mkid_l_shadow;
usprite = spr_mkid_u_shadow;
dsprite = spr_mkid_d_shadow;
if (global.plot > 112)
instance_destroy();
follow = 1;
image_speed = 0;
con = 0;
speedup = 0;
depth = obj_mainchara.depth;
look = 0;