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gml_Object_obj_moldsmal_Alarm_3

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1
if (image_index != 1)
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{
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    dmgwriter = instance_create((x + (sprite_width / 2)) - 48, y - 24, obj_dmgwriter);
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    global.damage = takedamage;
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    with (dmgwriter)
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        dmg = global.damage;
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    image_index = 1;
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    snd_play(hurtsound);
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    x = xstart;
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    y = ystart;
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    image_yscale = 1;
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    scalevalue = 0;
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    gravity = 0;
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}
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x += shudder;
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if (shudder < 0)
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    shudder = -(shudder + 2);
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else
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    shudder = -shudder;
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if (shudder == 0)
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{
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    global.hurtanim[myself] = 2;
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    exit;
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}
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alarm[3] = 2;
gml_Object_obj_moldsmal_Alarm_3.gml

if (image_index != 1) { dmgwriter = instance_create((x + (sprite_width / 2)) - 48, y - 24, obj_dmgwriter); global.damage = takedamage; with (dmgwriter) dmg = global.damage; image_index = 1; snd_play(hurtsound); x = xstart; y = ystart; image_yscale = 1; scalevalue = 0; gravity = 0; } x += shudder; if (shudder < 0) shudder = -(shudder + 2); else shudder = -shudder; if (shudder == 0) { global.hurtanim[myself] = 2; exit; } alarm[3] = 2;