gml_Object_obj_moldsmalx_Alarm_3.gmlif (image_index != 1)
{
stage = 1;
with (mypart1)
instance_destroy();
visible = true;
dmgwriter = instance_create((x + (sprite_width / 2)) - 48, y - 24, obj_dmgwriter);
global.damage = takedamage;
with (dmgwriter)
dmg = global.damage;
image_index = 1;
snd_play(hurtsound);
x = xstart;
y = ystart;
image_yscale = 1;
scalevalue = 0;
gravity = 0;
}
x += shudder;
if (shudder < 0)
shudder = -(shudder + 2);
else
shudder = -shudder;
if (shudder == 0)
{
global.hurtanim[myself] = 2;
exit;
}
alarm[3] = 2;