Undertale script viewer

← back to main script listing

gml_Object_obj_musbulgen_Create_0

(view raw script w/o annotations or w/e)
1
dmg = 7;
2
if (obj_shyren.emotion > 0)
3
{
4
    caster_pause(global.batmusic);
5
    with (obj_shyren)
6
        caster_play(longnote[0], 1, 1);
7
}
8
rate = global.firingrate;
9
alarm[0] = rate;
gml_Object_obj_musbulgen_Alarm_0.gml

g = instance_create(x, y, blt_musbul1); alarm[0] = rate; longnote += 1; if (longnote == 12) { with (obj_shyren) caster_play(longnote[1], 1, 1); } if (longnote == 24) { with (obj_shyren) caster_play(longnote[0], 1, 1); longnote = 0; }
10
longnote = 0;
11
offset = 0;