1 | dmg = 7; |
2 | if (obj_shyren.emotion > 0) |
3 | { |
4 | caster_pause(global.batmusic); |
5 | with (obj_shyren) |
6 | caster_play(longnote[0], 1, 1); |
7 | } |
8 | rate = global.firingrate; |
9 | alarm[0] = rate; |
10 | longnote = 0; |
11 | offset = 0; |