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gml_Object_obj_muscbulgen_Create_0

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1
firingspeed = global.firingrate + 1;
2
alarm[0] = 1;
gml_Object_obj_muscbulgen_Alarm_0.gml

if (side == 1) { if (offset == 0) blt = instance_create(global.idealborder[0] + 4, global.idealborder[3] + 12, blt_muscbul); if (offset == 1) blt = instance_create(global.idealborder[0] - 34, global.idealborder[3] + 12, blt_muscbul); } if (side == -1) { if (offset == 0) blt = instance_create(global.idealborder[1] - 4, global.idealborder[3] + 12, blt_muscbul); if (offset == 1) blt = instance_create(global.idealborder[1] + 34, global.idealborder[3] + 12, blt_muscbul); } blt.dmg = dmg; blt.offset = offset; if (side == -1) side = 1; else side = -1; alarm[0] = firingspeed; firingspeed -= 2;
3
g = floor(random(2));
4
if (g == 1)
5
    side = -1;
6
if (g == 0)
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    side = 1;
8
dmg = 8;
9
siner = 0;
10
offset = 0;