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gml_Object_obj_musicstatue_Alarm_5

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1
instance_create(x + 2 + random(sprite_width - 6), -8 - random(20), obj_statuedrop);
2
alarm[5] = 3;
gml_Object_obj_musicstatue_Alarm_5.gml

instance_create(x + 2 + random(sprite_width - 6), -8 - random(20), obj_statuedrop); alarm[5] = 3;