instance_create(x + 2 + random(sprite_width - 6), -8 - random(20), obj_statuedrop);
alarm[5] = 3;gml_Object_obj_musicstatue_Alarm_5.gmlinstance_create(x + 2 + random(sprite_width - 6), -8 - random(20), obj_statuedrop); alarm[5] = 3;