Undertale script viewer

← back to main script listing

gml_Object_obj_napstablook_Alarm_11

(view raw script w/o annotations or w/e)
1
if (instance_exists(OBJ_WRITER) == 0)
2
    alarm[7]
 = 2;
gml_Object_obj_napstablook_Alarm_7.gml

instance_create(0, 0, obj_unfader); alarm[8]
 = 10;
3
else
4
    alarm[11]
 = 1;
gml_Object_obj_napstablook_Alarm_11.gml

if (instance_exists(OBJ_WRITER) == 0) alarm[7]
 = 2;
else alarm[11]
 = 1;