1 | check = 0; |
2 | if (room == room_water_blookhouse) |
3 | { |
4 | event_user(2); |
5 | if (global.flag[94 current_napstablook_song] == 0) |
6 | alarm[0] = 15; |
7 | check = 1; |
8 | } |
9 | if (room == room_water_blookyard || room == room_water_redacted || room == room_water_friendlyhub || room == room_battle) |
10 | check = 1; |
11 | if (check == 0) |
12 | event_user(1); |