|
1
|
draw_set_color(c_white);
|
|
2
|
draw_text_transformed(300, 100, "waiting for the#next battle...", 2, 2, random(3));
|
|
3
|
if (global.attacktype != 50)
|
|
4
|
draw_text_transformed(300, 200, "attack Number" + string(global.attacktype + 1), 2, 2, random(6));
|
|
5
|
else
|
|
6
|
draw_text_transformed(300, 200, "final attack" + string(global.attacktype + 1), 2, 2, random(6));
|
|
7
|
draw_text(100, 200, string(global.healno) + " heal items left");
|
|
8
|
draw_text(100, 220, "press H to use one");
|
|
9
|
draw_text(100, 300, "your HP is " + string(global.testhp) + "/20");
|
|
10
|
draw_text(100, 400, "press SPACE to continue");
|
|
11
|
if (global.attacktype == 38 || global.attacktype == 39)
|
|
12
|
{
|
|
13
|
draw_set_color(c_blue);
|
|
14
|
draw_text(300, 300, "blue lasers don't hit#you if you don't#move");
|
|
15
|
}
|