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gml_Object_obj_nextbattle_pl_Draw_0

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1
draw_set_color(c_white);
2
draw_text_transformed(300, 100, "waiting for the#next battle...", 2, 2, random(3));
3
if (global.attacktype != 50)
4
    draw_text_transformed(300, 200, "attack Number" + string(global.attacktype + 1), 2, 2, random(6));
5
else
6
    draw_text_transformed(300, 200, "final attack" + string(global.attacktype + 1), 2, 2, random(6));
7
draw_text(100, 200, string(global.healno) + " heal items left");
8
draw_text(100, 220, "press H to use one");
9
draw_text(100, 300, "your HP is " + string(global.testhp) + "/20");
10
draw_text(100, 400, "press SPACE to continue");
11
if (global.attacktype == 38 || global.attacktype == 39)
12
{
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    draw_set_color(c_blue);
14
    draw_text(300, 300, "blue lasers don't hit#you if you don't#move");
15
}