1 |
draw_set_color(c_white); |
2 |
draw_text_transformed(300, 100, "waiting for the#next battle...", 2, 2, random(3)); |
3 |
if (global.attacktype != 50) |
4 |
draw_text_transformed(300, 200, "attack Number" + string(global.attacktype + 1), 2, 2, random(6)); |
5 |
else |
6 |
draw_text_transformed(300, 200, "final attack" + string(global.attacktype + 1), 2, 2, random(6)); |
7 |
draw_text(100, 200, string(global.healno) + " heal items left"); |
8 |
draw_text(100, 220, "press H to use one"); |
9 |
draw_text(100, 300, "your HP is " + string(global.testhp) + "/20"); |
10 |
draw_text(100, 400, "press SPACE to continue"); |
11 |
if (global.attacktype == 38 || global.attacktype == 39) |
12 |
{ |
13 |
draw_set_color(c_blue); |
14 |
draw_text(300, 300, "blue lasers don't hit#you if you don't#move"); |
15 |
} |