1 |
myinteract = 3; |
2 |
global.msc = 0; |
3 |
global.typer = 5; |
4 |
global.facechoice = 0; |
5 |
global.faceemotion = 0; |
6 |
global.msg[0] = '* That skeleton over there& just told me how to dodge& "orange attacks."/'; |
7 |
global.msg[1] = "* What did he say...?&* Something like.../"; |
8 |
global.msg[2] = '* "Traffic lights have three& lights on them."/'; |
9 |
global.msg[3] = '* "The third light^1, the green& one^1, means GO."/'; |
10 |
global.msg[4] = '* "The first light^1, the red& one^1, means STOP."/'; |
11 |
global.msg[5] = '* "The second light^1, the yellow& one^1, means YIELD."/'; |
12 |
global.msg[6] = '* "In order to dodge an& orange attack^1, you must& be moving."/'; |
13 |
global.msg[7] = '* "So^1, just think of it& this way..."/'; |
14 |
global.msg[8] = '* "Red and yellow lights together& make orange."/'; |
15 |
global.msg[9] = '* "Then you obey the rule& of the leftover green& light^1, which means GO."/'; |
16 |
global.msg[10] = '* "Easy^1, huh?"/'; |
17 |
global.msg[11] = '* "Just think of a red and yellow& traffic light which is& actually green."/'; |
18 |
global.msg[12] = "* Yeah.../"; |
19 |
global.msg[13] = "* Then he started talking about& plaid attacks.../%%"; |
20 |
mydialoguer = instance_create(0, 0, obj_dialoguer); |
21 |
talkedto += 1; |