| 1 | myinteract = 3; | 
    
    
        | 2 | global.msc = 0; | 
    
    
        | 3 | global.typer = 5; | 
    
    
        | 4 | global.facechoice = 0; | 
    
    
        | 5 | global.faceemotion = 0; | 
    
    
        | 6 | global.msg[0] = '* That skeleton over there&  just told me how to dodge&  "orange attacks."/'; | 
    
    
        | 7 | global.msg[1] = "* What did he say...?&* Something like.../"; | 
    
    
        | 8 | global.msg[2] = '* "Traffic lights have three&  lights on them."/'; | 
    
    
        | 9 | global.msg[3] = '* "The third light^1, the green&  one^1, means GO."/'; | 
    
    
        | 10 | global.msg[4] = '* "The first light^1, the red&  one^1, means STOP."/'; | 
    
    
        | 11 | global.msg[5] = '* "The second light^1, the yellow&  one^1, means YIELD."/'; | 
    
    
        | 12 | global.msg[6] = '* "In order to dodge an&  orange attack^1, you must&  be moving."/'; | 
    
    
        | 13 | global.msg[7] = '* "So^1, just think of it&  this way..."/'; | 
    
    
        | 14 | global.msg[8] = '* "Red and yellow lights together&  make orange."/'; | 
    
    
        | 15 | global.msg[9] = '* "Then you obey the rule&  of the leftover green&  light^1, which means GO."/'; | 
    
    
        | 16 | global.msg[10] = '* "Easy^1, huh?"/'; | 
    
    
        | 17 | global.msg[11] = '* "Just think of a red and yellow&  traffic light which is&  actually green."/'; | 
    
    
        | 18 | global.msg[12] = "* Yeah.../"; | 
    
    
        | 19 | global.msg[13] = "* Then he started talking about&  plaid attacks.../%%"; | 
    
    
        | 20 | mydialoguer = instance_create(0, 0, obj_dialoguer); | 
    
    
        | 21 | talkedto += 1; |