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gml_Object_obj_orangeattackNPC_Alarm_0

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myinteract = 3;
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global.msc = 0;
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global.typer = 5;
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global.facechoice = 0;
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global.faceemotion = 0;
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global.msg[0] = '* That skeleton over there&  just told me how to dodge&  "orange attacks."/';
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global.msg[1] = "* What did he say...?&* Something like.../";
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global.msg[2] = '* "Traffic lights have three&  lights on them."/';
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global.msg[3] = '* "The third light^1, the green&  one^1, means GO."/';
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global.msg[4] = '* "The first light^1, the red&  one^1, means STOP."/';
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global.msg[5] = '* "The second light^1, the yellow&  one^1, means YIELD."/';
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global.msg[6] = '* "In order to dodge an&  orange attack^1, you must&  be moving."/';
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global.msg[7] = '* "So^1, just think of it&  this way..."/';
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global.msg[8] = '* "Red and yellow lights together&  make orange."/';
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global.msg[9] = '* "Then you obey the rule&  of the leftover green&  light^1, which means GO."/';
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global.msg[10] = '* "Easy^1, huh?"/';
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global.msg[11] = '* "Just think of a red and yellow&  traffic light which is&  actually green."/';
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global.msg[12] = "* Yeah.../";
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global.msg[13] = "* Then he started talking about&  plaid attacks.../%%";
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mydialoguer = instance_create(0, 0, obj_dialoguer);
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talkedto += 1;