|
1
|
myinteract = 3;
|
|
2
|
global.msc = 0;
|
|
3
|
global.typer = 5;
|
|
4
|
global.facechoice = 0;
|
|
5
|
global.faceemotion = 0;
|
|
6
|
global.msg[0] = '* That skeleton over there& just told me how to dodge& "orange attacks."/';
|
|
7
|
global.msg[1] = "* What did he say...?&* Something like.../";
|
|
8
|
global.msg[2] = '* "Traffic lights have three& lights on them."/';
|
|
9
|
global.msg[3] = '* "The third light^1, the green& one^1, means GO."/';
|
|
10
|
global.msg[4] = '* "The first light^1, the red& one^1, means STOP."/';
|
|
11
|
global.msg[5] = '* "The second light^1, the yellow& one^1, means YIELD."/';
|
|
12
|
global.msg[6] = '* "In order to dodge an& orange attack^1, you must& be moving."/';
|
|
13
|
global.msg[7] = '* "So^1, just think of it& this way..."/';
|
|
14
|
global.msg[8] = '* "Red and yellow lights together& make orange."/';
|
|
15
|
global.msg[9] = '* "Then you obey the rule& of the leftover green& light^1, which means GO."/';
|
|
16
|
global.msg[10] = '* "Easy^1, huh?"/';
|
|
17
|
global.msg[11] = '* "Just think of a red and yellow& traffic light which is& actually green."/';
|
|
18
|
global.msg[12] = "* Yeah.../";
|
|
19
|
global.msg[13] = "* Then he started talking about& plaid attacks.../%%";
|
|
20
|
mydialoguer = instance_create(0, 0, obj_dialoguer);
|
|
21
|
talkedto += 1;
|