| 1 |
num = 0; |
| 2 |
if (obj_time.left && num == 0) |
| 3 |
num += 1; |
| 4 |
if (obj_time.down && num == 0) |
| 5 |
num += 2; |
| 6 |
if (obj_time.right && num == 0) |
| 7 |
num += 3; |
| 8 |
if (obj_time.up && num == 0) |
| 9 |
num += 4; |
| 10 |
if (buffer < 1) |
| 11 |
{ |
| 12 |
if (control_check_pressed(0)) |
| 13 |
{ |
| 14 |
justplayed[num] = 6; |
| 15 |
played[num] = 20; |
| 16 |
caster_play(p[num], 0.5, 1.13); |
| 17 |
for (i = 29; i > 0; i -= 1) |
| 18 |
pp[i] = pp[i - 1]; |
| 19 |
pp[0] = num; |
| 20 |
} |
| 21 |
} |
| 22 |
for (i = 0; i < 10; i += 1) |
| 23 |
{ |
| 24 |
justplayed[i] -= 1; |
| 25 |
played[i] -= 1; |
| 26 |
} |
| 27 |
global.interact = 1; |
| 28 |
buffer -= 1; |
| 29 |
if (control_check(1) == 0) |
| 30 |
coff = 0; |
| 31 |
if (buffer < 0) |
| 32 |
{ |
| 33 |
if (control_check(1)) |
| 34 |
coff += 1; |
| 35 |
} |
| 36 |
if (coff > 1) |
| 37 |
{ |
| 38 |
global.interact = 0; |
| 39 |
instance_destroy(); |
| 40 |
} |