1 |
num = 0; |
2 |
if (obj_time.left && num == 0) |
3 |
num += 1; |
4 |
if (obj_time.down && num == 0) |
5 |
num += 2; |
6 |
if (obj_time.right && num == 0) |
7 |
num += 3; |
8 |
if (obj_time.up && num == 0) |
9 |
num += 4; |
10 |
if (buffer < 1) |
11 |
{ |
12 |
if (control_check_pressed(0)) |
13 |
{ |
14 |
justplayed[num] = 6; |
15 |
played[num] = 20; |
16 |
caster_play(p[num], 0.5, 1.13); |
17 |
for (i = 29; i > 0; i -= 1) |
18 |
pp[i] = pp[i - 1]; |
19 |
pp[0] = num; |
20 |
} |
21 |
} |
22 |
for (i = 0; i < 10; i += 1) |
23 |
{ |
24 |
justplayed[i] -= 1; |
25 |
played[i] -= 1; |
26 |
} |
27 |
global.interact = 1; |
28 |
buffer -= 1; |
29 |
if (control_check(1) == 0) |
30 |
coff = 0; |
31 |
if (buffer < 0) |
32 |
{ |
33 |
if (control_check(1)) |
34 |
coff += 1; |
35 |
} |
36 |
if (coff > 1) |
37 |
{ |
38 |
global.interact = 0; |
39 |
instance_destroy(); |
40 |
} |