1 | if (global.flag[20 animation_index] == 0) |
2 | sprite_index = dsprite; |
3 | if (global.flag[20 animation_index] == 1) |
4 | sprite_index = rsprite; |
5 | if (global.flag[20 animation_index] == 2) |
6 | sprite_index = usprite; |
7 | if (global.flag[20 animation_index] == 3) |
8 | sprite_index = lsprite; |
9 | if (global.flag[20 animation_index] == 4) |
10 | sprite_index = spr_papyrus_cape_stark; |