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gml_Object_obj_papyrus_undyne1_actor_Step_0

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1
if (global.flag[20 animation_index] == 0)
2
    sprite_index = dsprite;
3
if (global.flag[20 animation_index] == 1)
4
    sprite_index = rsprite;
5
if (global.flag[20 animation_index] == 2)
6
    sprite_index = usprite;
7
if (global.flag[20 animation_index] == 3)
8
    sprite_index = lsprite;
9
if (global.flag[20 animation_index] == 4)
10
    sprite_index = spr_papyrus_cape_stark;