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gml_Object_obj_playmovement_Alarm_10

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1
alarm[10] = 15;
gml_Object_obj_playmovement_Alarm_10.gml

alarm[10] = 15; if (con > 10) { ql = 0; if ((mainmove - lastmove) > 10) ql += 1; franto = abs(obj_mainchara.x - lastx) + abs(obj_mainchara.y - lasty); if (franto < 30 && franto > 3) ql += 1; if (franto > 38) unfrantic += 1; lastx = obj_mainchara.x; lasty = obj_mainchara.y; if (ql == 2) frantic += 1; lastmove = mainmove; }
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if (con > 10)
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{
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    ql = 0;
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    if ((mainmove - lastmove) > 10)
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        ql += 1;
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    franto = abs(obj_mainchara.x - lastx) + abs(obj_mainchara.y - lasty);
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    if (franto < 30 && franto > 3)
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        ql += 1;
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    if (franto > 38)
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        unfrantic += 1;
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    lastx = obj_mainchara.x;
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    lasty = obj_mainchara.y;
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    if (ql == 2)
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        frantic += 1;
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    lastmove = mainmove;
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}