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gml_Object_obj_playmovement_Alarm_5

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1
global.facing += 1;
2
alarm[5] = 10;
gml_Object_obj_playmovement_Alarm_5.gml

global.facing += 1; alarm[5] = 10; if (global.facing > 3) global.facing = 0;
3
if (global.facing > 3)
4
    global.facing = 0;