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gml_Object_obj_powerlaser_event_Other_12

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1
powered = 2;
2
alarm[2] = 1;
gml_Object_obj_powerlaser_event_Alarm_2.gml

flasher += 1; if (drawblack == 1) drawblack = 0; else drawblack = 1; alarm[2] = 2; snd_play(snd_noise); if (flasher > 5 && drawblack == 0) { alarm[2] = -1; event_user(0); }
3
flasher = 0;