| 1 | draw_self(); |
| 2 | if (global.osflavor >= 4) |
| 3 | { |
| 4 | var button = scr_getbuttonsprite |
| 5 | if (button != -4) |
| 6 | draw_sprite_ext(button, 0, (x + 2) - sprite_get_width(button), y, 2, 2, 0, c_white, 1); |
| 7 | } |
| 8 | else |
| 9 | { |
| 10 | draw_sprite(spr_pressz_z, 0, x, y); |
| 11 | } |