1 | draw_self(); |
2 | if (global.osflavor >= 4) |
3 | { |
4 | var button = scr_getbuttonsprite |
5 | if (button != -4) |
6 | draw_sprite_ext(button, 0, (x + 2) - sprite_get_width(button), y, 2, 2, 0, c_white, 1); |
7 | } |
8 | else |
9 | { |
10 | draw_sprite(spr_pressz_z, 0, x, y); |
11 | } |