1 |
if (global.invc > 0 || obj_battlecontroller.runaway == 1) |
2 |
{ |
3 |
image_speed = 0.5; |
4 |
} |
5 |
else |
6 |
{ |
7 |
image_index = 0; |
8 |
image_speed = 0; |
9 |
} |
10 |
if (type == 0) |
11 |
{ |
12 |
if (obj_time.left) |
13 |
{ |
14 |
if (x > (xmid - xlen)) |
15 |
x -= 4; |
16 |
} |
17 |
if (obj_time.right) |
18 |
{ |
19 |
if (x < (xmid + xlen)) |
20 |
x += 4; |
21 |
} |
22 |
if (keyboard_check_pressed(vk_up)) |
23 |
{ |
24 |
if (moving == 0 && yno > 1) |
25 |
moving = 1; |
26 |
} |
27 |
if (moving == 1) |
28 |
{ |
29 |
space += (yspace / 3); |
30 |
y = ((yzero + ((yno - 1) * yspace)) - space) + yoff; |
31 |
if (space >= yspace) |
32 |
{ |
33 |
yno -= 1; |
34 |
space = 0; |
35 |
moving = 0; |
36 |
} |
37 |
} |
38 |
if (keyboard_check_pressed(vk_down)) |
39 |
{ |
40 |
if (moving == 0 && yno < yamt) |
41 |
moving = 2; |
42 |
} |
43 |
if (moving == 2) |
44 |
{ |
45 |
space += (yspace / 3); |
46 |
y = yzero + ((yno - 1) * yspace) + space + yoff; |
47 |
if (space >= yspace) |
48 |
{ |
49 |
yno += 1; |
50 |
space = 0; |
51 |
moving = 0; |
52 |
} |
53 |
} |
54 |
} |
55 |
if (ttype == 1) |
56 |
{ |
57 |
yoff += yadd; |
58 |
y += yadd; |
59 |
if (yoff > yspace) |
60 |
{ |
61 |
yno += 1; |
62 |
if (yno > yamt) |
63 |
{ |
64 |
yno = yamt; |
65 |
dmg = 6; |
66 |
scr_damagestandard_x(); |
67 |
} |
68 |
yoff = 0; |
69 |
if (moving == 0) |
70 |
y = yzero + ((yno - 1) * yspace) + space + yoff; |
71 |
} |
72 |
} |
73 |
if (ttype == 3) |
74 |
{ |
75 |
if (instance_exists(obj_hideouscupcake) == 0) |
76 |
instance_create(xmid - xlen, 460, obj_hideouscupcake); |
77 |
if (instance_exists(obj_hideouscupcake)) |
78 |
{ |
79 |
if (obj_hideouscupcake.y > 320) |
80 |
obj_hideouscupcake.y -= 4; |
81 |
} |
82 |
if (yzero > 100) |
83 |
yzero -= 4; |
84 |
y -= 4; |
85 |
yz2 += 4; |
86 |
if (yz2 > yspace) |
87 |
{ |
88 |
yz2 -= yspace; |
89 |
yamt += 1; |
90 |
} |
91 |
if (yzero <= 100) |
92 |
{ |
93 |
yzero = 100; |
94 |
ttype = 1; |
95 |
yadd = yadd2; |
96 |
} |
97 |
} |
98 |
if (global.mnfight == 2) |
99 |
{ |
100 |
if (instance_exists(obj_heart)) |
101 |
obj_heart.x = -200; |
102 |
} |