|
1
|
if (mypart1.hurt != 1)
|
|
2
|
{
|
|
3
|
dmgwriter = instance_create((x + (sprite_width / 2)) - 48, (y + ht) - 60, obj_dmgwriter);
|
|
4
|
global.damage = takedamage;
|
|
5
|
with (dmgwriter)
|
|
6
|
dmg = global.damage;
|
|
7
|
mypart1.hurt = 1;
|
|
8
|
snd_play(snd_damage);
|
|
9
|
alarm[8] = 11; gml_Object_obj_pyrope_Alarm_8.gml
snd_play(hurtsound);
|
|
10
|
}
|
|
11
|
if (sha == 0)
|
|
12
|
sha = x;
|
|
13
|
x = sha + shudder;
|
|
14
|
if (shudder < 0)
|
|
15
|
shudder = -(shudder + 1);
|
|
16
|
else
|
|
17
|
shudder = -shudder;
|
|
18
|
if (shudder == 0)
|
|
19
|
{
|
|
20
|
sha = 0;
|
|
21
|
global.hurtanim[myself] = 2;
|
|
22
|
exit;
|
|
23
|
}
|
|
24
|
alarm[3] = 2; gml_Object_obj_pyrope_Alarm_3.gml
if (mypart1.hurt != 1)
{
dmgwriter = instance_create((x + (sprite_width / 2)) - 48, (y + ht) - 60, obj_dmgwriter);
global.damage = takedamage;
with (dmgwriter)
dmg = global.damage;
mypart1.hurt = 1;
snd_play(snd_damage);
alarm[8] = 11;
}
if (sha == 0)
sha = x;
x = sha + shudder;
if (shudder < 0)
shudder = -(shudder + 1);
else
shudder = -shudder;
if (shudder == 0)
{
sha = 0;
global.hurtanim[myself] = 2;
exit;
}
alarm[3] = 2;
|