1 | alarm[0] = 2; |
2 | if (global.inbattle == 0 && nowroom != room && global.interact == 0 && global.flag[17 menu_disabled] == 0 && instance_exists(obj_mainchara)) |
3 | { |
4 | qtimer += 1; |
5 | if (qtimer > 90) |
6 | { |
7 | guilt = 1; |
8 | alarm[0] = -1; |
9 | } |
10 | } |