| 1 |
with (obj_vsflowey_shaker) |
| 2 |
instance_destroy(); |
| 3 |
shk = instance_create(0, 0, obj_vsflowey_shaker); |
| 4 |
shk.shakex = 8; |
| 5 |
shk.shakey = 8; |
| 6 |
if (h_mode == 0) |
| 7 |
{ |
| 8 |
if (hit == 0) |
| 9 |
caster_play_l(lithit, 0.8, 0.75); |
| 10 |
if (hit == 3) |
| 11 |
caster_play_l(lithit2, 0.8, 0.65); |
| 12 |
if (hit == 5) |
| 13 |
caster_play_l(lithit, 0.9, 0.9); |
| 14 |
} |
| 15 |
if (h_mode == 1) |
| 16 |
{ |
| 17 |
if (hit == 0) |
| 18 |
caster_play_l(lithit, 0.8, 0.6); |
| 19 |
if (hit == 1) |
| 20 |
caster_play_l(lithit2, 0.8, 0.65); |
| 21 |
if (hit == 2) |
| 22 |
caster_play_l(lithit, 0.8, 0.7); |
| 23 |
if (hit == 3) |
| 24 |
caster_play_l(lithit2, 0.8, 0.75); |
| 25 |
if (hit == 4) |
| 26 |
caster_play_l(lithit, 0.8, 0.8); |
| 27 |
} |
| 28 |
hit += 1; |