1 |
with (obj_vsflowey_shaker) |
2 |
instance_destroy(); |
3 |
shk = instance_create(0, 0, obj_vsflowey_shaker); |
4 |
shk.shakex = 8; |
5 |
shk.shakey = 8; |
6 |
if (h_mode == 0) |
7 |
{ |
8 |
if (hit == 0) |
9 |
caster_play_l(lithit, 0.8, 0.75); |
10 |
if (hit == 3) |
11 |
caster_play_l(lithit2, 0.8, 0.65); |
12 |
if (hit == 5) |
13 |
caster_play_l(lithit, 0.9, 0.9); |
14 |
} |
15 |
if (h_mode == 1) |
16 |
{ |
17 |
if (hit == 0) |
18 |
caster_play_l(lithit, 0.8, 0.6); |
19 |
if (hit == 1) |
20 |
caster_play_l(lithit2, 0.8, 0.65); |
21 |
if (hit == 2) |
22 |
caster_play_l(lithit, 0.8, 0.7); |
23 |
if (hit == 3) |
24 |
caster_play_l(lithit2, 0.8, 0.75); |
25 |
if (hit == 4) |
26 |
caster_play_l(lithit, 0.8, 0.8); |
27 |
} |
28 |
hit += 1; |