1 |
if (global.armor == 4 && armor_worn[0] == 0) |
2 |
{ |
3 |
armor_worn[0] = 1; |
4 |
novel_armor = 1; |
5 |
} |
6 |
if (global.armor == 12 && armor_worn[1] == 0) |
7 |
{ |
8 |
armor_worn[1] = 1; |
9 |
novel_armor = 1; |
10 |
} |
11 |
if (global.armor == 15 && armor_worn[2] == 0) |
12 |
{ |
13 |
armor_worn[2] = 1; |
14 |
novel_armor = 1; |
15 |
} |
16 |
if (global.armor == 24 && armor_worn[3] == 0) |
17 |
{ |
18 |
armor_worn[3] = 1; |
19 |
novel_armor = 1; |
20 |
} |
21 |
if (global.armor == 44 && armor_worn[4] == 0) |
22 |
{ |
23 |
armor_worn[4] = 1; |
24 |
novel_armor = 1; |
25 |
} |
26 |
if (global.armor == 46 && armor_worn[5] == 0) |
27 |
{ |
28 |
armor_worn[5] = 1; |
29 |
novel_armor = 1; |
30 |
} |
31 |
if (global.armor == 48 && armor_worn[6] == 0) |
32 |
{ |
33 |
armor_worn[6] = 1; |
34 |
novel_armor = 1; |
35 |
} |
36 |
if (global.armor == 50 && armor_worn[7] == 0) |
37 |
{ |
38 |
armor_worn[7] = 1; |
39 |
novel_armor = 1; |
40 |
} |
41 |
if (global.armor == 64 && armor_worn[8] == 0) |
42 |
{ |
43 |
armor_worn[8] = 1; |
44 |
novel_armor = 1; |
45 |
} |