gml_Object_obj_redswitch_1_Alarm_3.gmlobj_mainchara.image_alpha = 1;
obj_mainchara.vspeed = 0;
global.interact = 0;
global.phasing = 0;
obj_solidparent.solid = 1;
global.entrance = 24;
instance_create(0, 0, obj_persistentfader);
room_goto(
room_ruins15E Ruins - Pillars room pit);