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gml_Object_obj_redswitch_1_Alarm_2

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1
snd_play(snd_fall2);
2
global.interact = 3;
3
instance_create(0, 0, obj_unfader);
4
alarm[3] = 20;
gml_Object_obj_redswitch_1_Alarm_3.gml

obj_mainchara.image_alpha = 1; obj_mainchara.vspeed = 0; global.interact = 0; global.phasing = 0; obj_solidparent.solid = 1; global.entrance = 24; instance_create(0, 0, obj_persistentfader); room_goto(room_ruins15E Ruins - Pillars room pit);