1 | obj_mainchara.image_alpha = 1; |
2 | obj_mainchara.vspeed = 0; |
3 | global.interact = 0; |
4 | global.phasing = 0; |
5 | obj_solidparent.solid = 1; |
6 | global.entrance = 24; |
7 | instance_create(0, 0, obj_persistentfader); |
8 | room_goto(room_ruins15E Ruins - Pillars room pit); |