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gml_Object_obj_redswitch_1_Alarm_3

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1
obj_mainchara.image_alpha = 1;
2
obj_mainchara.vspeed = 0;
3
global.interact = 0;
4
global.phasing = 0;
5
obj_solidparent.solid = 1;
6
global.entrance = 24;
7
instance_create(0, 0, obj_persistentfader);
8
room_goto(room_ruins15E Ruins - Pillars room pit);