|
1
|
if (room == room_ruins15B || room == room_ruins15D)
|
|
2
|
{
|
|
3
|
global.interact = 4;
|
|
4
|
global.phasing = 1;
|
|
5
|
if (room == room_ruins15B)
|
|
6
|
global.flag[51 wrong_switches_pressed] += 1;
|
|
7
|
alarm[1] = 30; gml_Object_obj_redswitch_1_Alarm_1.gml
if (global.phasing == 1)
{
global.facing += 1;
obj_solidparent.solid = 0;
obj_readablesolid.solid = 0;
obj_mainchara.vspeed = 5;
obj_mainchara.image_alpha = 0.5;
if (global.facing > 3)
global.facing = 0;
alarm[1] = 4;
}
|
|
8
|
alarm[2] = 30; gml_Object_obj_redswitch_1_Alarm_2.gml
snd_play(snd_fall2);
global.interact = 3;
instance_create(0, 0, obj_unfader);
alarm[3] = 20;
|
|
9
|
snd_play(snd_noise);
|
|
10
|
instance_create(obj_mainchara.x, obj_mainchara.y + 20, obj_cosmetichole);
|
|
11
|
}
|
|
12
|
else
|
|
13
|
{
|
|
14
|
myinteract = 3;
|
|
15
|
if (room == room_ruins15A)
|
|
16
|
global.msc = 519;
|
|
17
|
if (room == room_ruins15C)
|
|
18
|
global.msc = 521;
|
|
19
|
global.typer = 5;
|
|
20
|
global.facechoice = 0;
|
|
21
|
global.faceemotion = 0;
|
|
22
|
mydialoguer = instance_create(0, 0, obj_dialoguer);
|
|
23
|
}
|