1 |
if (room == room_ruins15B || room == room_ruins15D) |
2 |
{ |
3 |
global.interact = 4; |
4 |
global.phasing = 1; |
5 |
if (room == room_ruins15B) |
6 |
global.flag[51 wrong_switches_pressed] += 1; |
7 |
alarm[1] = 30;gml_Object_obj_redswitch_1_Alarm_1.gmlif (global.phasing == 1)
{
global.facing += 1;
obj_solidparent.solid = 0;
obj_readablesolid.solid = 0;
obj_mainchara.vspeed = 5;
obj_mainchara.image_alpha = 0.5;
if (global.facing > 3)
global.facing = 0;
alarm[1] = 4;
} |
8 |
alarm[2] = 30; |
9 |
snd_play(snd_noise); |
10 |
instance_create(obj_mainchara.x, obj_mainchara.y + 20, obj_cosmetichole); |
11 |
} |
12 |
else |
13 |
{ |
14 |
myinteract = 3; |
15 |
if (room == room_ruins15A) |
16 |
global.msc = 519; |
17 |
if (room == room_ruins15C) |
18 |
global.msc = 521; |
19 |
global.typer = 5; |
20 |
global.facechoice = 0; |
21 |
global.faceemotion = 0; |
22 |
mydialoguer = instance_create(0, 0, obj_dialoguer); |
23 |
} |