1 | depth = 50000 - ((y * 10) + (sprite_height * 4)); |
2 | xchange = abs(hspeed); |
3 | ychange = abs(vspeed); |
4 | tchange = xchange + ychange; |
5 | if (size < 10) |
6 | size += (tchange / ((size * 10) + 20)); |
7 | angle += ((tchange * 30) / (size * 10)); |
8 | image_xscale = size; |
9 | image_yscale = size; |