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gml_Object_obj_rollgrow_Step_0

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1
depth = 50000 - ((y * 10) + (sprite_height * 4));
2
xchange = abs(hspeed);
3
ychange = abs(vspeed);
4
tchange = xchange + ychange;
5
if (size < 10)
6
    size += (tchange / ((size * 10) + 20));
7
angle += ((tchange * 30) / (size * 10));
8
image_xscale = size;
9
image_yscale = size;