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gml_Object_obj_rollsnow_Collision_1017

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1
if (falling != 5)
2
{
3
    obj_readable_room2.read = 0;
4
    snd_play(snd_dumbvictory);
5
    iceflag = instance_create(obj_golfhole.x, obj_golfhole.y - 30, obj_iceflag);
6
    iceflag.y += 40;
7
    if (rolltime > 180)
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        iceflag.image_index = 1;
9
    if (rolltime > 240)
10
        iceflag.image_index = 2;
11
    if (rolltime > 330)
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        iceflag.image_index = 3;
13
    if (rolltime > 450)
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        iceflag.image_index = 4;
15
    if (rolltime > 600)
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        iceflag.image_index = 5;
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    if (size < 0.6)
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        iceflag.image_index = 6;
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    falling = 5;
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}
21
friction = 1;
22
if (size > 0.3)
23
    size -= 0.1;