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gml_Object_obj_rollsnow_Collision_1576

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1
if (falling == 0)
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{
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    if (bonk == 1)
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    {
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        hspeed = 0;
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        vspeed = 0;
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        bonk = 0;
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    }
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    else if (alarm[2] < 1)
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    {
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        xxx = (other.bbox_left + other.bbox_right) / 2;
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        yyy = (other.bbox_top + other.bbox_bottom) / 2;
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        direction = point_direction(x, y, xxx, yyy);
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        speed = 4;
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        speed += ((1 / size) + 0.1);
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        hspeed = -hspeed;
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        vspeed = -vspeed;
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        shrinko = 30;
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        alarm[2] = 15;
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    }
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    t = 1;
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}
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timeincrease = 1;