Undertale script viewer

← back to main script listing

gml_Object_obj_rotategen_Step_0

(view raw script w/o annotations or w/e)
1
while (angle < 360)
2
{
3
    iii = instance_create(x, y, bullettype);
4
    if (instance_exists(iii))
5
    {
6
        iii.angleadd = angleadd;
7
        iii.angle = angle;
8
        iii.dmg = global.monsteratk[myself];
9
    }
10
    x += lengthdir_x(radius, angle);
11
    y += lengthdir_y(radius, angle);
12
    angle += angleadd;
13
}
14
instance_destroy();