1 | while (angle < 360) |
2 | { |
3 | iii = instance_create(x, y, bullettype); |
4 | if (instance_exists(iii)) |
5 | { |
6 | iii.angleadd = angleadd; |
7 | iii.angle = angle; |
8 | iii.dmg = global.monsteratk[myself]; |
9 | } |
10 | x += lengthdir_x(radius, angle); |
11 | y += lengthdir_y(radius, angle); |
12 | angle += angleadd; |
13 | } |
14 | instance_destroy(); |